{"id":790,"date":"2011-05-31T12:29:10","date_gmt":"2011-05-31T20:29:10","guid":{"rendered":"http:\/\/www.screencuisine.net\/?p=790"},"modified":"2012-06-11T22:05:33","modified_gmt":"2012-06-12T06:05:33","slug":"bullet-points-l-a-noire-part-2","status":"publish","type":"post","link":"http:\/\/www.screencuisine.net\/screencuisine\/video-games\/bullet-points-l-a-noire-part-2\/","title":{"rendered":"Bullet Points: L.A. Noire, Part 2"},"content":{"rendered":"

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So, I finished up L.A. Noire, at least the main storyline cases.<\/p>\n

Overall, I really enjoyed it. The game has plenty of problems and there are a number of elements I wish had been handled differently, but I have to give Rockstar and Team Bondi some kudos for trying something a little different and succeeding where they did. Looks like it took me about 27 hours to finish the cases, handle about half the street crimes, and just muck around in general: well worth the price, and I’ll probably play a little more from time to time until there’s some DLC.<\/p>\n

As for where they failed and succeeded, well, I don’t want to get specific. There’s some mostly general, non-spoilery stuff below.<\/p>\n

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