{"id":635,"date":"2011-04-11T18:57:28","date_gmt":"2011-04-12T02:57:28","guid":{"rendered":"http:\/\/www.screencuisine.net\/?p=635"},"modified":"2012-06-11T22:05:38","modified_gmt":"2012-06-12T06:05:38","slug":"bullet-points-crysis-2-part-1","status":"publish","type":"post","link":"http:\/\/www.screencuisine.net\/screencuisine\/video-games\/bullet-points-crysis-2-part-1\/","title":{"rendered":"Bullet Points: Crysis 2, Part 1"},"content":{"rendered":"

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Video game reviews are tricky for non-professional (or, in my case, unprofessional) game writers. Unlike career game journalists, the hobby gamer doesn’t get an early look at most games. We have to buy them ourselves, which can get expensive. And, when a game contains ten or twenty or more hours of playtime, it may take us weeks to play through them, trying to find time to play among our other obligations, such as our real paying jobs and visits to our parole officers. Even if we do finish a game in a timely manner, there are already dozens of reviews already online, rendering our thoughts a bit moot.<\/p>\n

There’s also the fact that I don’t finish playing every game, or even most games, I buy. Sometimes they’re just not fun, sometimes they’re too hard, and sometimes they start out okay but get boring. Should I even be reviewing a game that I’ve only played partially, weeks after it’s been released?<\/p>\n

Yes, because I want to. (See the “unprofessional” note above.) So, I’m gonna tackle game reviews the same way one might tackle a television series review. If you want to review Parks and Recreation<\/em>, you probably wouldn’t wait for the entire season to be complete before you put pen to paper; you’d review it episode by episode, knowing full well that each chunk you review is just a bit of the whole. I’m gonna sit down, play as much of a game as I can manage, consider that an “episode”, and write about it, saving the rest for the next session. Okay? Okay.<\/p>\n

CRYSIS 2, PART 1
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