{"id":28,"date":"2008-02-26T06:03:50","date_gmt":"2008-02-26T06:03:50","guid":{"rendered":"http:\/\/livinginoblivion.wordpress.com\/?p=28"},"modified":"2012-06-15T22:23:34","modified_gmt":"2012-06-16T06:23:34","slug":"day-five-contd-mixing-it-up","status":"publish","type":"post","link":"http:\/\/www.screencuisine.net\/livinginoblivion\/nondricks-non-adventure\/day-five-contd-mixing-it-up\/","title":{"rendered":"Day Five, Cont’d: Mixing It Up"},"content":{"rendered":"
I reach Anvil without incident, and head to Morvayn’s Peacekeepers, a weapon and armor shop near the north gate. I chat with Varel Morvayn for a bit, hoping to get a discount by boosting his disposition towards me. It turns out, he loves being coerced. This guy owns a store fill of deadly weapons and it just makes him all kinds of happy to get threatened by a fish-faced weakling! Ah, well, it takes all kinds. I sell him my three axes and buy myself a short sword. I give him 3 gold to repair my rusty dagger and my new fur boots and cuirass. I also buy a fur sheild to complete the rugged, furry adventurer look.<\/p>\n
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Look out, wolves and crabs! Nondrick is armed and dangerous! Don’t mess with me or… or… or someone else will probably show up and kill you!<\/p>\n
I swing by the Count’s Arms to sell my ingredients, of which I have a great many after yesterday. After buying some cheese and an orange to go with my supply of crab meat, I’m at 101 gold pieces! Triple digits! A far cry from just a couple days ago.<\/p>\n
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Now, watch this <\/em>clever shit. I head to the Mage’s Guild and buy a novice Mortar & Pestle (42 gp). I also buy an apple and a loaf of bread (2 gold each), knowing they both have fatigue restoring properties. I grind the apple and bread with my mortar and pestle, creating — no, no, not mushy apple-bread porridge — but a potion of Restore Fatigue! That’s right. I’m an alchemist<\/em> now. Helllllls <\/em>yeah.\u00ef\u00bf\u00bd And with those 4 gp worth of ingredients, I have created a magical potion that is worth… wait for it…<\/p>\n <\/p>\n Uh. 3 gp? Hm. That… that definitely didn’t work like I thought it would. I guess I need to be a better alchemist to make expensive potions. Crap, I really thought that would pay off. In fact, I have to sell it for only 2<\/em> gp because these guys are cheapskates.<\/p>\n Ah, well! I needed a mortar and pestle anyway, and I’ve still got 57 gold left. Lesson learned. I briefly consider buying a bow and some arrows, but I decide to hold off for now.<\/p>\n <\/p>\n I head back to the Brina Cross Inn, exploring a bit on my way back. I find a cave without even seeing it — I mean, I suddenly know it’s there but actually have to search around to find the entrance.\u00c2\u00a0 I’m very insightful. I psychically deduce its name (Hrota Cave) and poke around in it, hoping to find some mushrooms. I don’t find much except signs that someone lives in this cave: a barrel with torches in it (I take one), a chest with a few pieces of gold (I leave them), and a bedroll near a campfire. Yep, definitely someone’s pad — I’d better bail. Only an adventurer would poke around in a cave knowing there are bandits or marauders living in it.<\/p>\n I get back to the Inn around sundown — have some food, stare at Arielle, even though we have nothing new to talk about, and have a bottle of ale. Whoah! The inebriation mod kicks in, big time:<\/p>\n