{"id":2237,"date":"2012-12-12T15:27:37","date_gmt":"2012-12-12T23:27:37","guid":{"rendered":"http:\/\/www.screencuisine.net\/?p=2237"},"modified":"2012-12-12T16:48:40","modified_gmt":"2012-12-13T00:48:40","slug":"bullet-points-far-cry-3-dislikes-edition","status":"publish","type":"post","link":"http:\/\/www.screencuisine.net\/screencuisine\/video-games\/bullet-points-far-cry-3-dislikes-edition\/","title":{"rendered":"Bullet Points: Far Cry 3 (Dislikes Edition)"},"content":{"rendered":"
<\/a><\/p>\n UPDATE! I was wrong about a few things here. This is because I am dumb. Corrections have been added. <\/strong><\/p>\n Observation: If I play a game for a few hours, and then quit, there’s often a residual bit of the game knocking around in my brain for a while. It’s usually a bit of audio that gets repeated in the game a lot. For instance, if I’ve been playing Plants vs. Zombies, it’s the crunching noise the zombies make when they eat my plants. If it’s Bioshock, maybe it’s the pleasing sound that plays when you loot a container. It can be the sound of an oft-used gun reloading, some sort of common ambient noise, or music from the game’s soundtrack.<\/p>\n When I finish up a session of Far Cry 3, what sound is left rattling around in my brain for a couple hours? The music from the game’s menu screen. The sort of low-key five-tone ominous music sting that you hear when you hit the Escape key to open the menu any one of a hundred times in the space of a few hours. Doooooo-deee-DOOOOOOO-deeee-DOOOOO.<\/em> That. That is what I’m left with.<\/p>\n I propose that if your massive open-world game filled with driving, running, shooting, looting, and swimming leaves me with the music from the MENU SCREEN echoing in my head, you’ve probably done something wrong.<\/p>\n The reasons I’m in the menu so much?<\/p>\n More on that in a sec, but since we’re talking about saving your game, there are also these:<\/p>\n Let’s go over all this.<\/p>\n I was wrong. Sorry, Ubisoft, you were nice enough to provide a quicksave option, and I retract that portion of my whining. Though you might have pointed that out somewhere, like in your in-game instruction manual on how to save a game. (Click for larger image.) <\/a><\/p>\n AND, you have but a single slot to save your game, meaning you are constantly saving over your progress. So, say you finish the game, and want to go back to almost the beginning but not quite the beginning? No, you can’t. You can’t revisit any prior points of your game-life, because you’ve saved over all of them. Not to mention, when you save your game through the menu, you get a prompt: “There is a game saved in this slot. Are you sure you want to save over it?” every time. Uh? I don’t have a fucking choice, why are you even asking me?<\/p>\n PLUS, if you load a saved game (rather, the<\/em> saved game, as you only have one), you don’t even start off where you saved it, you start off in a nearby safe location. So, if you’re out in the wild and you spot, say, a graveyard, but don’t have time to explore it, you might save your game there and expect to pick it up right there, later. But no, you get teleported to wherever and have to try to find that spot again later.<\/p>\n ANDPLUS, if you’re on a mission (as opposed to just exploring or goofing around) you can’t save manually at all, you have to use the checkpoint save system. And the checkpoint system, as all checkpoint systems are, is pretty iffy. There was an official mission early in the game that was essentially teaching you how to stealth-kill dudes, and you had to stealth-kill three dudes, one by one, to collect items on their bodies, and then go to another location with what you collected. I killed them, I took their stuff, and I reached the distant location. Then the game crashed. When I reloaded, it took me back to the start, before I’d stealthed the dudes to death. Why not checkpoint after the third dead guy? I’d learned stealth, obviously, there was no need for me to learn it again.<\/p>\n Anyway. That’s the save problem. The game does autosave nicely for you in certain situations. If you reach a radio tower (they take some effort to climb, and falling is a real possibility), they save when you reach the tower so you respawn right at the base. That’s nice. Also, if you’re approaching an enemy outpost<\/a>, it saves for you and respawns you where you were approaching from. These are handy. The rest is just irritating.<\/p>\n Crafting is a pretty common activity: you can craft various syringes for giving you temporary abilities, and you have to craft a ton of pouches to carry your gear around in. Most often, you’ll be crafting your own health syringes, so you’d think maybe Here’s the crafting menu screen. You can click to enlarge.<\/p>\n\n
There is no quicksave.<\/del> There is, actually! F9. I looked through the game’s handbook under the heading “Saving Your Game” and it’s not mentioned there, but Roberto on Twitter<\/a> sorted me out. Apparently, it’s not documented in the game (I certainly didn’t see it anywhere, and I tried F5, which is where it was in Far Cry 2.)<\/strong><\/li>\n<\/ul>\n\n
It’s an open-world game in a simply massive game world that you are constantly doing unofficial (not main-quest related) things in: fighting, hunting, looting, crafting, running around doing dangerous shit all the time all over the place. And you can’t quicksave. That’s baffling. Does Ubisoft not know that PC games crash sometimes? Do they not know that some people (me) suck at games and die suddenly and unexpectedly for being sucky? Did they forget that they packed the world full of dangerous animals and things that explode and guys that kill you and cliffs you drive off and a bunch of other things that end your life before you’re ready? Do they know that might not be such a big problem if the player could tap a key every now again and save his or her progress?<\/del><\/p>\nNope. Instead of tapping a key, you have to go to the damn main menu, where that damn music is playing, and click save. And I do that a lot, for the reasons above: PC games crash, I suck, and it’s a dangerous world full of death. That’s why that damn music is stuck in my head after a few hours.<\/del><\/p>\n
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there’d be a hotkey to enter the crafting menu, but no. Just go the the main menu (DOOOO DEE DOOOO etc) and click on Crafting.<\/del> There is a hotkey! I am a dumb.<\/strong> It is F1, which I somehow never managed to press during the entire game. Even by accident.<\/strong> I didn’t see this anywhere in the documentation either, but I probably still should have tried it.
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