run.<\/em> Great big huge fast long loping strides. They haul ass when they need to. It’s surprising and fun.<\/li>\n<\/ul>\nThe Not So Great Stuff<\/strong><\/p>\n\n- Plant monsters. Why are there plant monsters?<\/strong> About halfway through the game, there are suddenly plant monsters. They feel out of place with the world, which had previously been just people, rats, hounds, and technological traps. And, fine, you want plant monsters in your game, I’m not one to say otherwise. Thing is, the plant monsters are just no fun to fight. They just sit there and spit at you if you get to close. Grenades are good on them, and guns, if you’re close, and you can possess them, which kills them when you leave their stupid plant-bodies. But I’m sure no one has killed a bunch of plant monsters and thought, Wow, that was such a satisfying plant monster fight! I want to reload the game and do it again!<\/em><\/li>\n
- Okay, one time<\/em> I chucked a whale-oil canister from the top of a tall building and it landed smack dab in the middle of a bunch of plant monsters and killed them all, and that<\/em> was satisfying, but only because it meant I was done dealing with plant monsters for a while. And I did reload the game to do it again because I promptly fell off the roof and died. But that doesn’t count.<\/li>\n
- This is probably on me, but the Dark Vision<\/strong> spell is so freakin’ useful that I more or less keep it on the entire game. You can see through walls, spy on enemies, spot useful items and figure out where technology is wired. This is all great, but like Batman’s Detective Mode, it’s tempting to just always be using it, so I tend to always use it, meaning I’m looking at this gorgeous game through a sepia tone filter, which is a shame, because the game is beautiful and should be looked upon with mortal eyes. I recommend popping it on, taking a quick look around, and popping it off.<\/li>\n
- There’s a dude, without giving away much, who is important to you and the building of your supernatural arsenal, and he’s really lame and boring. He’s the plant monster of characters: he feels entirely out of place in the game and I just dread seeing him.<\/li>\n<\/ul>\n
The Mixed Bag Stuff<\/strong><\/p>\n\n- The dialogue and voice-acting. Some of it is top notch, some of it is pretty bad. I spent a lot of time eavesdropping, and there are some great conversations to overhear, and some terrible ones. Example: occasionally, you will encounter a guard who is muttering to himself. And that is meant literally: he is literally muttering weird fake words and sounds<\/em>. He might as well be saying “Mutter mutter mutter. Mutter! Mutter mutter.” Usually, however, listening in on conversations is fun and often useful: it can fill you in on some story details, or point you to hidden locations to check out.<\/li>\n
- As far as the overall story and characters, I don’t have a lot to say, because there’s not a lot to say, because there’s not much of a story, and what there is isn’t very compelling. I never felt much interest in any of the characters, even Corvo. That said, there are tons of extra story details<\/em>, in the form of books, letters, journals, and conversations you can listen in on, that provide a fascinating picture of the world and the events you’re involved in.<\/li>\n<\/ul>\n
The Non-Lethal<\/strong> Approach<\/strong><\/p>\n\n- Some notes on playing non-lethally, that is, trying to get through the entire game without killing anyone, even your main assassination targets (there are non-lethal options to take out all of your targets, and they’re all pretty horrific in their own way).<\/li>\n
- I haven’t tried a complete no-kill approach. My first pass was pretty non-lethal. I opted for drugging\/choking out guards, simply because it’s quieter, less messy, and more predictable. You choke a guy, he passes out. Dart him, he passes out. Shoot him? Maybe he dies, maybe not. If he doesn’t, you’re in for a fight with him and anyone else who might be around. Still, when my stealth failed, I did wind up occasionally killing people.<\/li>\n
- One thing about a non-lethal approach: there really aren’t a lot of different tools to use. You can choke dudes unconscious, or sleep-dart them, but that’s the only way to take people out without killing them.<\/li>\n
- Well, that’s not exactly true: you can sneak past them altogether. Which is probably your best option for non-lethal: just don’t even try to take anyone down, because even if you safely knock someone out, you’ve got an unconscious body to deal with, which is problematic. Sometimes, there just aren’t enough tall bookshelves to hide bodies on:<\/li>\n<\/ul>\n
<\/a><\/p>\n\n- See, subduing an enemy is only half of it. That’s the easy<\/em> half. The other half is, to make sure they don’t die after<\/em> they’re unconscious. It’s damn tricky. For instance:<\/li>\n
- I shot a sleep dart into a guy, and he toppled off a roof, landed on his head, and died.<\/li>\n
- I choked a dude out, tried to lay him on top of a tall bookcase, he slipped off, and died. Another guy, I tried placing him at the top of some stairs and he tumbled down, dead.<\/li>\n
- One guy spotted me on a balcony, and started swinging his sword. I just held up my sword to block him — just block him — and he staggered back, off balance, and went flying off the balcony and into the water below. Dead.<\/li>\n
- I had three guys stowed under a staircase, unconscious. A swarm of rats ran over and messily ate them: obviously, they died (and rats will eat unconscious dudes — I’ve heard people say they won’t, but they do, trust me).<\/li>\n
- I darted a dude on a beach, carried him away, and laid him down. I immediately noticed he was laying down in about three inches of water, I scooped him back up, but he was already dead, presumably of drowning.<\/li>\n
- I gave a maid a heart attack<\/strong>. I have no idea how. I’d cleared out a building of guards and was walking around. The maid saw me and was sort of defensively crouching. I simply walked over to her to see if she had a key that I could lift off her. I had NO INTENTION OF HARMING HER. I did NOTHING VIOLENT. But as I walked away, she let out a gasp and flopped over. Dead. I don’t know what could have happened. Did I bump into her as I walked, and this somehow killed her? Did she just have a Victorian stroke? No idea. But it was weird.<\/li>\n
- Unconscious dudes snore. Snoring can attract curious guards. Curious guards get alarmed. Alarmed guards are harder to quietly deal with. If you’re going non-lethal, for reals, just bypass as many people as you can.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"
So, I’ve been playing Dishonored, the first-person stealth\/action supernatural assassin game. And it’s really great. Here are some great things about it (the game is nearly entirely great) and some not-so-great things (there aren’t many). And then there are also some other things. A bunch of things, essentially. PS: Things. The Great Stuff I feel […]<\/p>\n","protected":false},"author":1,"featured_media":2139,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[1339,772],"class_list":["post-2135","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-video-games","tag-dishonored","tag-ftr","section-blog","entry"],"_links":{"self":[{"href":"http:\/\/www.screencuisine.net\/wp-json\/wp\/v2\/posts\/2135","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.screencuisine.net\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.screencuisine.net\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.screencuisine.net\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.screencuisine.net\/wp-json\/wp\/v2\/comments?post=2135"}],"version-history":[{"count":0,"href":"http:\/\/www.screencuisine.net\/wp-json\/wp\/v2\/posts\/2135\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.screencuisine.net\/wp-json\/wp\/v2\/media\/2139"}],"wp:attachment":[{"href":"http:\/\/www.screencuisine.net\/wp-json\/wp\/v2\/media?parent=2135"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.screencuisine.net\/wp-json\/wp\/v2\/categories?post=2135"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.screencuisine.net\/wp-json\/wp\/v2\/tags?post=2135"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}